May 04, 2006, 12:55 AM // 00:55
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#1
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Krytan Explorer
Join Date: Nov 2005
Location: Den Haag
Guild: [cute]
Profession: Mo/Me
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Disapointed about Factions PvE
First of all, I'm a pvp-player, but I was looking forward of playing pve cause I wanted to do something else for a change.
At first, I was enthousiastic about it. Nice graphics, new skills etc etc. But later on, I started to get disapointed.
First, the game is waaaaaay too easy. I completed it in 4 days including all the sidequests and I did most of it with henchies (in fact, I only did Raisu Palace with a full pug-team).
Second, the storyline. Even a Chinese $10 budget movie has more originality.
Third, it's awfully small, if u play 1 side there are only 9 missions, and the last 1 doesnt even count as such, cause it's only beating Shiro. Compared to the 25 missions in prophecies, bleh.
Fourth, most of the sidequests are simply running around the map as if you're somekind of deliveryboy
Fifth, there isn't a single place to solofarm. And lets face it, that's what the majority of the pve-players do (I have nothing against that, just to let you know)
Sixth, no high-end area's like Fow/UW/Tombs unless you're in an elite guild. WTF are you supposed to do next when you've finished the game? The challangemissions aren't that rewarding to play, certainly not if you know the build to use and done that over 10 times.
Seventh, very few different looking area's and the amount of really huge monsters is also limited.
Eighth, the ammount of bugs. Sure, you'll have small bugs in every game, no problem. But factions has huge bugs. Some of them lead in the failure of a mission (square), but there are other bugs which makes some quests and missions even easier to complete (I won't mention them here cause of spoiling). This gives me the impression that the game hasn't been tested enough. Appearently they felt themselves under pressure of releasing it on the 28th of april.
All of this doesn't really bother me personally since I'm a pvp-player, and with all the new skills which will evolve in new builds to try, I'll have a lot of fun. However, I'm very concerned for the players who bought factions solely for playing pve. The pve part of factions looks more like an expansion than as a standalone game to me.
Disclaimer: this is my opinion on the pve part of factions. Please share your opinions, both positive and negative, with us. Maybe someone of Anet is reading this as well. It'll help to improve the development of GW.
Last edited by Ado; May 04, 2006 at 10:49 AM // 10:49..
Reason: added eigth argument
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May 04, 2006, 12:58 AM // 00:58
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#2
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Krytan Explorer
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Quote:
Originally Posted by Ado
Sixth, no high-end area's like Fow/UW/Tombs. WTF are you supposed to do next when you've finished the game? The challangemissions aren't that rewarding to play, certainly not if you know the build to use and done that over 10 times.
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There is, you just can't get into if you aren't 1337 enough, apparently.
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May 04, 2006, 01:14 AM // 01:14
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#3
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Krytan Explorer
Join Date: Nov 2005
Location: Den Haag
Guild: [cute]
Profession: Mo/Me
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Quote:
Originally Posted by UndeadRoadkill
There is, you just can't get into if you aren't 1337 enough, apparently.
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My bad, corrected.
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May 04, 2006, 01:17 AM // 01:17
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#4
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Jungle Guide
Join Date: Jan 2006
Location: California
Guild: None
Profession: Mo/N
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Wait what is the area you have to be "uber leet" to get to? I have yetto see a place like FOW/UW
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May 04, 2006, 01:23 AM // 01:23
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#5
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Krytan Explorer
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Quote:
Originally Posted by TheLordOfBlah
Wait what is the area you have to be "uber leet" to get to? I have yetto see a place like FOW/UW
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The "elite missions" that you can only play if you are in the controlling alliance.
Check out this thread: http://www.guildwarsguru.com/forum/s....php?t=3024710
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May 04, 2006, 01:31 AM // 01:31
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#6
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Wilds Pathfinder
Join Date: Jul 2005
Location: ATLANTA
Guild: No Clue [emt]
Profession: W/R
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yeah,.. this thread is completely true, luckily im getting back into gvg!
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May 04, 2006, 01:56 AM // 01:56
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#7
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Supastar~ ★
Join Date: May 2006
Location: USA [GMT -7]
Guild: Sierraas Asian Harem [love]
Profession: Me/
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I agree. I was very excited about the PvE aspect of the game, but two days of playing my Rt/Mo I got bored, and went back to good 'ol FoW farming. :3
I think that factions should have simply been an extension, and not "A whole new game"
Though it was amsuing that almost all the quests were 2K exp. XD
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May 04, 2006, 02:00 AM // 02:00
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#8
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Krytan Explorer
Join Date: Feb 2006
Location: VA
Guild: Heavens Death Knights
Profession: W/E
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I definitly loved the Leauge mission i think...the one where you have a 16men party. That made me kept on playing.
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May 04, 2006, 02:15 AM // 02:15
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#9
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Forge Runner
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There's not enough innovation in the PvE game. Sure, there's a handful of missions with interesting new mechanisms, but the vast majority of the content is same old, same old: explore maze-like areas... fight mobs blocking your intended path... oh no! pop-ups! phew, killed them, let's move a bit slower. The city slum areas are just another Maguma Jungle, only less visually appealing. Replace vegetation with wooden constructs, animals with gangs and there's no difference. The quests aren't anything to get excited about either.
I find myself not particularly motivated to even try and finish the game.
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May 04, 2006, 02:18 AM // 02:18
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#10
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Supastar~ ★
Join Date: May 2006
Location: USA [GMT -7]
Guild: Sierraas Asian Harem [love]
Profession: Me/
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Gli: Agreed.
Though for a ranger lover, the having a tiger is pretty spiffeh in RA.
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May 04, 2006, 02:24 AM // 02:24
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#11
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Wilds Pathfinder
Join Date: Jul 2005
Guild: We Farm Your [트두므s]
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The locked gates have ruined my opinion of the GW franchise. Not only is the world smaller, but you can't even go wherever you want until, assumedly, endgame when everything opens up. Joy. Small world keeps you constricted to an even SMALLER space.
The whole point of MMO's in my opinion is explorability. It's one of the main things that I loved about Prophecies. As much as I thought running needed to be made "unwanted", I thought it was being made unwanted enough with the mass amounts of new collectors, armors, and high-level mobs/drops all over the place from the get-go. The bottom line for me is, if GW is just going to devolve into a linear RPG experience where I'm forced to be led by the hand everywhere, I might as well spend my money on Final Fantasy or something of that sort instead of this.
Plus, I hate that there are no new FoW/UW areas other than the two (and only TWO?!) elite missions. Also mad about no increased storage, bad henchies, poor mob allocation, no minigames or really any sort of RPG depth added. People in this world do nothing for fun but swing weapons and get possessed, it seems.
Last edited by TideSwayer; May 04, 2006 at 02:33 AM // 02:33..
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May 04, 2006, 06:18 AM // 06:18
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#13
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Frost Gate Guardian
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Quote:
Originally Posted by Ado
However, I'm very concerned for the players who bought factions solely for playing pve. The pve part of factions looks more like an expansion than as a standalone game to me..
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Exactly how I feel, and that is why I cancelled my order. And they tell us they are cranking out another chapter every 6 months, so I assume this is the amount of content they are going to give us everytime. There are many of us that feel the same way. I don't PvP, so there is part of the game I will never fully explore, and if the PvE is crap, delivery boy missions, then forget it. The bad part is that all ANET has to do is to "mislead", and "hype" up the game, so that people will take the plunge and buy the game. Once you bought the game, that's it, they wash their hands of you (well not fully, they still need to keep some fans for the next chapter). It was good of them to offer the preview event though, so it's not completely a gimmick. That allowed for people to experience the game to see if they would invest in the full game. Unfortunately, it was not enough in my mind to pay $50 for this game.
I feel that if it was pay to play, at $15 a month (a generous $15), I would have done all in GW:Factions that I would need to in approx. 2 months (especially since it's the summer time and there is a lot of free time). That is only $30. Let's wait and see what they have in store for Chapter 3, and if they want to pass that off as a full game as well.
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May 04, 2006, 06:19 AM // 06:19
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#14
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Frost Gate Guardian
Join Date: Jan 2006
Location: England
Profession: Me/N
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We paid £30 for an add-on that was sold as a new game , anet have miscalculated their core audience (exp guild wars players) and have tried to cover all bases and failing miserably in the process.
The level designs and general quests are all very samey , I completed the whole game in 5 days and that leaves me with the very poor pvp alliance battle , which are either empty or full of leavers who go the minute they start losing. No high end areas like a fow or uw either. Heck even Sorrows was more fun than 90 percent of the missions in Cantha.
If I could get my money back I would and I never thought I would be saying that about the "new" guild wars game.
4/10 and a big knife in the back of seasoned players from anet.
Last edited by Sirus Dibley; May 04, 2006 at 06:22 AM // 06:22..
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May 04, 2006, 07:47 AM // 07:47
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#15
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Wilds Pathfinder
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Even though I agree with all of your points, I don't regret buying Factions.
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May 04, 2006, 08:24 AM // 08:24
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#16
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Ascalonian Squire
Join Date: May 2005
Guild: Wolffestar Clan [WSC]
Profession: Mo/
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I regret buying facions as standalond which I though it would be. Its an expansion for the price of a standalone...
But I got the feeling that GW:F isnt ready by far, maybe they just released the game even though it isnt finished?
Anyway, I really hope they will improve the areas and add new content to explore.
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May 04, 2006, 08:51 AM // 08:51
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#17
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Frost Gate Guardian
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Quote:
Originally Posted by wscICE
Anyway, I really hope they will improve the areas and add new content to explore.
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That is the key thing they can do right there. Add new content that would warrant the purchase. Many have said that the game feels rushed, and in many ways it is. It is such a stark contrast from Prophecies. I'd really just prefer a Prophecies game in the Cantha environment, but they had to have Alliances and Factions which is a terrible or terribly done concept (my opinion_).
Everything in this game is about rushing, and if there weren't areas that were blocked to prevent running/runners, this game would be renamed Guild Wars: Time Trial. Leveling is much faster. The entire map is much smaller than what we are used to (GW:P). Missions are time-based; bonuses are determined by how fast you finish. Challenge missions. AND THEN!, it seems they added mobs around every claustrophobic corner, just to slow you down, extending game time perhaps? Or just frustration. I will leave this one alone because many people may enjoy this. Back on topic, I just don't enjoy Factions from a PvE perspective. "Hey look! I paid ANET $50 to do delivery boy missions in a pretty exotic environment!"
Perhaps the game is so completely different in design, that even if they added content, it still would not be the same. I am hoping they will do something else in CH3. If this is the current trend, well then, so long.
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May 04, 2006, 08:52 AM // 08:52
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#18
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Krytan Explorer
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I'll be happy with factions PvE as soon as the henchmen AI doesn't suck.
The new fleeing mob AI often pulls the henchmen away from the battle into an adjacent group (or three) resulting in a *huge* pull. It's frustrating, if you're going to boost mob AI at least have the courtesy to make the hench not fall for stupid tricks.
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May 04, 2006, 09:11 AM // 09:11
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#19
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Ascalonian Squire
Join Date: May 2005
Guild: Wolffestar Clan [WSC]
Profession: Mo/
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I totally agree with you CK0! It feels like the game is rushed in all ways.
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May 04, 2006, 09:17 AM // 09:17
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#20
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Lion's Arch Merchant
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Quote:
Originally Posted by Ado
First, the game is waaaaaay too easy. I completed it in 4 days including all the sidequests and I did most of it with henchies (in fact, I only did Raisu Palace with a full pug-team).
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Ive had the same problem, ive found no lvl 20 content yet, it can all be done by henchmen. Most then complain but the missions are so hard, well if they were no-one would be able to finish so quickly, and they're but a tiny part of the game, the majority of the content is way to easy. I warned people this would happy, AN simply dont know what the hell they're doing when it comes to challenges.
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